<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4604302724343218820</id><updated>2012-01-27T10:14:01.574-02:00</updated><category term='Unity'/><category term='Vídeos'/><category term='Blender'/><category term='tool'/><category term='Jogos'/><category term='Tutoriais'/><title type='text'>EngasGames</title><subtitle type='html'>Game development and other stuff I like</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://engasgames.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4604302724343218820/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://engasgames.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Luiz Alvarez</name><uri>http://www.blogger.com/profile/11809074048029439446</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://utenti.lycos.it/engasgames/eu.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>13</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4604302724343218820.post-7896274052014015174</id><published>2011-04-25T10:22:00.002-03:00</published><updated>2011-04-25T10:31:16.292-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unity'/><category scheme='http://www.blogger.com/atom/ns#' term='tool'/><title type='text'>ShaderLab highlighting in Notepad++</title><summary type='text'>I love Visual Studio. When I'm working with Unity I don't think twice before choosing the verbosity of C# (over Javascript) because I can edit my code in VS. The problem is when it comes to edit shaders. VS sucks almost as badly as Notepad.

Then I thought, maybe I could teach ShaderLab to VS. I started reading some articles about implementing "Language Services" on MSDN but then I realized that </summary><link rel='replies' type='application/atom+xml' href='http://engasgames.blogspot.com/feeds/7896274052014015174/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4604302724343218820&amp;postID=7896274052014015174' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4604302724343218820/posts/default/7896274052014015174'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4604302724343218820/posts/default/7896274052014015174'/><link rel='alternate' type='text/html' href='http://engasgames.blogspot.com/2011/04/shaderlab-highlighting-in-notepad.html' title='ShaderLab highlighting in Notepad++'/><author><name>Luiz Alvarez</name><uri>http://www.blogger.com/profile/11809074048029439446</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://utenti.lycos.it/engasgames/eu.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-JPszDUe3I8c/TbVo_T94CEI/AAAAAAAAAR0/va0Kt0B2v0E/s72-c/VSvsNpp.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4604302724343218820.post-1334548016623086417</id><published>2011-04-23T21:06:00.002-03:00</published><updated>2011-04-24T02:09:12.327-03:00</updated><title type='text'>A volta dos que não foram [2]</title><summary type='text'>Eu sei que já disse isso antes e meses viraram anos, mas pretendo retomar as atividades no meu blog.

Depois de tanto tempo eu mudei bastante, então o foco do blog também deve mudar. Conteúdo menos mastigado, tecnologias diferentes, textos em inglês, etc.

Espero que dessa vez cumpra minha palavra.</summary><link rel='replies' type='application/atom+xml' href='http://engasgames.blogspot.com/feeds/1334548016623086417/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4604302724343218820&amp;postID=1334548016623086417' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4604302724343218820/posts/default/1334548016623086417'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4604302724343218820/posts/default/1334548016623086417'/><link rel='alternate' type='text/html' href='http://engasgames.blogspot.com/2011/04/volta-dos-que-nao-foram-2.html' title='A volta dos que não foram [2]'/><author><name>Luiz Alvarez</name><uri>http://www.blogger.com/profile/11809074048029439446</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://utenti.lycos.it/engasgames/eu.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4604302724343218820.post-6073474006152813345</id><published>2009-02-19T22:33:00.006-03:00</published><updated>2009-02-19T23:21:13.621-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>A volta dos que não foram</title><summary type='text'>Depois de vários meses de inatividade, finalmente voltei a ter contato com o Blender, agora na versão 2.48a, e fiquei bastante surpreso. São várias as novidades, impulsionadas pelo projeto Apricot e pela enorme contribuição do Benoit Bolsee.Entre as novidades temos: novos tipos de blocos lógicos, com adição de um mecanismo de estados neles, upgrade da Bullet (engine de física), incluindo "soft </summary><link rel='replies' type='application/atom+xml' href='http://engasgames.blogspot.com/feeds/6073474006152813345/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4604302724343218820&amp;postID=6073474006152813345' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4604302724343218820/posts/default/6073474006152813345'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4604302724343218820/posts/default/6073474006152813345'/><link rel='alternate' type='text/html' href='http://engasgames.blogspot.com/2009/02/volta-dos-que-nao-foram.html' title='A volta dos que não foram'/><author><name>Luiz Alvarez</name><uri>http://www.blogger.com/profile/11809074048029439446</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://utenti.lycos.it/engasgames/eu.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4604302724343218820.post-8253590484120292254</id><published>2008-07-05T21:56:00.014-03:00</published><updated>2008-07-07T20:19:53.942-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><category scheme='http://www.blogger.com/atom/ns#' term='Tutoriais'/><title type='text'>Dynamic Parent na BGE</title><summary type='text'>Entre as várias novidades da versão 2.46 do Blender temos dois novos atuadores: Parent e 2d Filter. Como por algum motivo que eu desconheço o segundo ficou MUITO lento, resolvi escrever sobre o primeiro.Esse novo atuador traz uma funcionalidade muito importante: poder mudar o grafo de cena durante o modo de execução, adicionando e removendo objetos dinamicamente. Antes isso só era possível </summary><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=8f9909e8b8f6676b&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://engasgames.blogspot.com/feeds/8253590484120292254/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4604302724343218820&amp;postID=8253590484120292254' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4604302724343218820/posts/default/8253590484120292254'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4604302724343218820/posts/default/8253590484120292254'/><link rel='alternate' type='text/html' href='http://engasgames.blogspot.com/2008/07/dynamic-parent-na-bge.html' title='Dynamic Parent na BGE'/><author><name>Luiz Alvarez</name><uri>http://www.blogger.com/profile/11809074048029439446</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://utenti.lycos.it/engasgames/eu.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_KzjpqauRrXE/SHAnPyzrRBI/AAAAAAAAAHs/GPhwaZL27ls/s72-c/03.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4604302724343218820.post-6563491182758490383</id><published>2008-05-11T22:29:00.001-03:00</published><updated>2008-05-11T22:29:01.121-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><category scheme='http://www.blogger.com/atom/ns#' term='Tutoriais'/><title type='text'>Pausa no Blender Game Engine</title><summary type='text'>Este tutorial vai mostrar como pausar um jogo no Blender Game Engine.Para começar, cria-se uma nova cena vazia clicando no botão mostrado na figura abaixo, e escolhendo "ADD NEW", e em seguida em "Empty". Esta cena conterá os elementos da tela de pausa do jogo.Nesse tutorial chamarei a primeira de "Scene" a a segunda de "Pausa". Os nomes não precisam ser esses, mas é importante que se saiba o </summary><link rel='replies' type='application/atom+xml' href='http://engasgames.blogspot.com/feeds/6563491182758490383/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4604302724343218820&amp;postID=6563491182758490383' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4604302724343218820/posts/default/6563491182758490383'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4604302724343218820/posts/default/6563491182758490383'/><link rel='alternate' type='text/html' href='http://engasgames.blogspot.com/2008/05/pausa-no-blender-game-engine.html' title='Pausa no Blender Game Engine'/><author><name>Luiz Alvarez</name><uri>http://www.blogger.com/profile/11809074048029439446</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://utenti.lycos.it/engasgames/eu.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_KzjpqauRrXE/R_We9LBahkI/AAAAAAAAAFc/QroCx8XuVFc/s72-c/01.PNG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4604302724343218820.post-6208128823648458325</id><published>2008-03-16T21:20:00.006-03:00</published><updated>2008-05-23T17:42:39.540-03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><category scheme='http://www.blogger.com/atom/ns#' term='Tutoriais'/><title type='text'>"Mouse Look" no Blender Game Engine</title><summary type='text'>Testado no Blender 2.45Em primeiro lugar, considera-se "mouse look" a visualização em primeira pessoa, comum nos FPSs, usando os movimentos do mouse na horizontal e vertical para controlar as rotações da câmera. Os exios movimentados são o Yaw e o Pitch, respectivamente, não alterando o Roll*. A figura, retirada da Wikipedia, mostra quais são esses ângulos.*acredito que a tradução de yaw, pitch e</summary><link rel='replies' type='application/atom+xml' href='http://engasgames.blogspot.com/feeds/6208128823648458325/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4604302724343218820&amp;postID=6208128823648458325' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4604302724343218820/posts/default/6208128823648458325'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4604302724343218820/posts/default/6208128823648458325'/><link rel='alternate' type='text/html' href='http://engasgames.blogspot.com/2008/01/mouse-look-no-blender-game-engine.html' title='&quot;Mouse Look&quot; no Blender Game Engine'/><author><name>Luiz Alvarez</name><uri>http://www.blogger.com/profile/11809074048029439446</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://utenti.lycos.it/engasgames/eu.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_KzjpqauRrXE/R922lclsUGI/AAAAAAAAAE0/b4Fm-5DxtME/s72-c/01.PNG' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4604302724343218820.post-5943374146385601850</id><published>2008-01-29T21:03:00.000-02:00</published><updated>2008-02-08T01:57:39.305-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><category scheme='http://www.blogger.com/atom/ns#' term='Tutoriais'/><title type='text'>Mostrando Texto no Blender Game Engine</title><summary type='text'>Este pequeno tutorial vai mostrar como exibir e modificar texto no Engine do Blender, algo que a princípio não é tão simples.Para começar, você precisará de uma imagem contendo uma fonte num determinado padrão, como a figura seguinte (clique nela para baixar a fonte):Para obter mais fontes acesse o site http://www.blending-online.co.uk/29501.html.Agora no Blender adicione um plano à cena </summary><link rel='replies' type='application/atom+xml' href='http://engasgames.blogspot.com/feeds/5943374146385601850/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4604302724343218820&amp;postID=5943374146385601850' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4604302724343218820/posts/default/5943374146385601850'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4604302724343218820/posts/default/5943374146385601850'/><link rel='alternate' type='text/html' href='http://engasgames.blogspot.com/2007/06/mostrando-texto-no-blender-game-engine.html' title='Mostrando Texto no Blender Game Engine'/><author><name>Luiz Alvarez</name><uri>http://www.blogger.com/profile/11809074048029439446</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://utenti.lycos.it/engasgames/eu.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_KzjpqauRrXE/RmjpOcpNgXI/AAAAAAAAABs/zjDPRSRwXFM/s72-c/verdana.PNG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4604302724343218820.post-6057063520065237839</id><published>2008-01-16T23:20:00.000-02:00</published><updated>2008-02-08T01:59:00.452-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jogos'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>Projeto de Jogo sem nome</title><summary type='text'>Há algumas semanas, enquanto estava vendo algumas demos no Blender, eu lembrei de um brinquedo/jogo que eu tinha quando era criança. Era uma caixa de madeira com uma bolinha de metal que ficava numa espécie de labirinto com buracos. Essa caixa tinha dois "knobs", cada um controlando a inclinação em um dos eixos da plataforma onde estava a bolinha.Eu tentei procurar na Internet alguma coisa a </summary><link rel='replies' type='application/atom+xml' href='http://engasgames.blogspot.com/feeds/6057063520065237839/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4604302724343218820&amp;postID=6057063520065237839' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4604302724343218820/posts/default/6057063520065237839'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4604302724343218820/posts/default/6057063520065237839'/><link rel='alternate' type='text/html' href='http://engasgames.blogspot.com/2008/01/projeto-de-jogo-sem-nome.html' title='Projeto de Jogo sem nome'/><author><name>Luiz Alvarez</name><uri>http://www.blogger.com/profile/11809074048029439446</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://utenti.lycos.it/engasgames/eu.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_KzjpqauRrXE/R46wI3SkoII/AAAAAAAAAD8/Kr2GGDcj8HE/s72-c/imagem.PNG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4604302724343218820.post-3442222069932598104</id><published>2007-12-08T20:18:00.000-02:00</published><updated>2008-02-08T01:56:08.477-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>Banda 3D</title><summary type='text'>Depois de alguns meses nas trevas (que pareceram séculos) finalmente é possível ver a luz no fim do tunel... Não, isso está muito exegerado.Que seja. Estou escrvendo para postar um trabalho que eu fiz para a faculdade que usa o Blender. Inicialmente ele seria usado só para a modelagem e o resto seria feito usando X3d, mas devido a alguns problemas resolvemos fazer tudo no Blender mesmo.A idéia </summary><link rel='replies' type='application/atom+xml' href='http://engasgames.blogspot.com/feeds/3442222069932598104/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4604302724343218820&amp;postID=3442222069932598104' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4604302724343218820/posts/default/3442222069932598104'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4604302724343218820/posts/default/3442222069932598104'/><link rel='alternate' type='text/html' href='http://engasgames.blogspot.com/2007/12/banda-3d.html' title='Banda 3D'/><author><name>Luiz Alvarez</name><uri>http://www.blogger.com/profile/11809074048029439446</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://utenti.lycos.it/engasgames/eu.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_KzjpqauRrXE/R47HhXSkoJI/AAAAAAAAAEE/1TnDhzWYP44/s72-c/imagem.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4604302724343218820.post-2963801066734589003</id><published>2007-06-25T17:40:00.000-03:00</published><updated>2008-02-08T01:58:15.488-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><category scheme='http://www.blogger.com/atom/ns#' term='Vídeos'/><category scheme='http://www.blogger.com/atom/ns#' term='Tutoriais'/><title type='text'>Mostrando Texto no Blender Game Engine - Vídeo</title><summary type='text'>Estou mexendo com o Wink e fiz, digamos, um port do tutorial Mostrando Texto no Blender Game Engine para ser vizualizado em Flash.O vídeo pode ser baixado em http://utenti.lycos.it/engasgames/texto.swfComo eu gravei usando resolução 1024x768 ele vai ficar ruim se vor visto em resoluções menores.Edit: Versão diminuida</summary><link rel='replies' type='application/atom+xml' href='http://engasgames.blogspot.com/feeds/2963801066734589003/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4604302724343218820&amp;postID=2963801066734589003' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4604302724343218820/posts/default/2963801066734589003'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4604302724343218820/posts/default/2963801066734589003'/><link rel='alternate' type='text/html' href='http://engasgames.blogspot.com/2007/06/mostrando-texto-no-blender-game-engine_25.html' title='Mostrando Texto no Blender Game Engine - Vídeo'/><author><name>Luiz Alvarez</name><uri>http://www.blogger.com/profile/11809074048029439446</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://utenti.lycos.it/engasgames/eu.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4604302724343218820.post-2455401182628586289</id><published>2007-05-03T13:24:00.000-03:00</published><updated>2008-02-08T01:59:13.035-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jogos'/><category scheme='http://www.blogger.com/atom/ns#' term='Vídeos'/><title type='text'>Primeiro vídeo</title><summary type='text'>Resolvi fazer um videozinho da última versão do pinball. A qualidade não ficou muito boa mas creio que seja porque não sei mexer direito com o Cam Studio.</summary><link rel='replies' type='application/atom+xml' href='http://engasgames.blogspot.com/feeds/2455401182628586289/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4604302724343218820&amp;postID=2455401182628586289' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4604302724343218820/posts/default/2455401182628586289'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4604302724343218820/posts/default/2455401182628586289'/><link rel='alternate' type='text/html' href='http://engasgames.blogspot.com/2007/05/resolvi-fazer-um-videozinho-da-ltima.html' title='Primeiro vídeo'/><author><name>Luiz Alvarez</name><uri>http://www.blogger.com/profile/11809074048029439446</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://utenti.lycos.it/engasgames/eu.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4604302724343218820.post-5145215630481165439</id><published>2007-04-22T01:50:00.000-03:00</published><updated>2008-02-08T01:59:08.078-02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jogos'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>Nova versão do pinball</title><summary type='text'>Depois de um bom tempo consegui mexer no Blender e fazer mais alguns testes com o pinball que estou criando. O que mudou foi:adição de sonsmelhorias nos e separação dos modelos usados pra física e para visualizaçãoaumento da gravidadecorreção de um script (python)Falta colocar as luzes, escolher um tema para a mesa, adicionar mais objetos e posicioná-los melhor, gravar as pontuações, etc...Quem </summary><link rel='replies' type='application/atom+xml' href='http://engasgames.blogspot.com/feeds/5145215630481165439/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4604302724343218820&amp;postID=5145215630481165439' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4604302724343218820/posts/default/5145215630481165439'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4604302724343218820/posts/default/5145215630481165439'/><link rel='alternate' type='text/html' href='http://engasgames.blogspot.com/2007/04/nova-verso-do-pinball.html' title='Nova versão do pinball'/><author><name>Luiz Alvarez</name><uri>http://www.blogger.com/profile/11809074048029439446</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://utenti.lycos.it/engasgames/eu.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4604302724343218820.post-3403705013883921402</id><published>2007-04-21T19:45:00.000-03:00</published><updated>2007-04-22T01:49:29.062-03:00</updated><title type='text'>Primeiro post</title><summary type='text'>E Deus disse: "D'oh!"</summary><link rel='replies' type='application/atom+xml' href='http://engasgames.blogspot.com/feeds/3403705013883921402/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4604302724343218820&amp;postID=3403705013883921402' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4604302724343218820/posts/default/3403705013883921402'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4604302724343218820/posts/default/3403705013883921402'/><link rel='alternate' type='text/html' href='http://engasgames.blogspot.com/2007/02/primeiro-post.html' title='Primeiro post'/><author><name>Luiz Alvarez</name><uri>http://www.blogger.com/profile/11809074048029439446</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://utenti.lycos.it/engasgames/eu.jpg'/></author><thr:total>0</thr:total></entry></feed>
